Stefano Lazzaroni

AI Programmer

Looking for an internship from February 2021

Videogame enthusiast from when I was young, I came in contact for the first time with game development at the age of 20, discovering my great passion for programming and later deciding to leave my country to study in a suitable environment to pursue my ambitions. Now I am a Game programmer with a wide range of programming skills and game-development experiences gained while working in multi-disciplinary teams and on my own with a focus on gameplay and especially AI.

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Projects

Project Exhibited is a first-person stealth game set in a Mediterranean style palazzo during the sixties.

  • AI programmer

  • Unreal Engine 4

  • Released on Steam

  • 30~33 people

  • 32 weeks (4 workdays per week)

Office Hustle is a jittery comedy stealth game placed on a 2D grid. The game is completely done in blueprints.

  • AI/Gameplay programmer

  • Unreal Engine 4

  • Released on Itch.io

  • 11 people

  • 8 weeks (3 workdays per week)

Notebook Detective is an adventure narrative focus game set in the prohibition era. The game is completely done in blueprints.

  • UI/Gameplay programmer

  • Unreal Engine 4

  • Released on Itch.io

  • 22 people

  • 8 weeks (3 workdays per week)

A selection of other small projects I've done over the past few years. The engine, target platform and the role I did are varied.

 
 

Skills

Languages

Soft Skills

C++ 11/14/17

6 Projects
4 Years

C#

2 Projects
2 Years

Unreal Blueprints

5 Projects
3 Years

Communicative

Team Player

Precise

Target Platform

Software

Windows

7 Projects
4 Years

Raspberry Pi

1 Project
3 Months

PlayStation 4

1 Project
 6 Months

MacOS

1 Project
2 Month

Gear VR

1 Project
2 Month

Unreal Engine 4

5 Projects
3 Years

Trello

5 Projects
3 Years

Visual Studio Code

1 Projects
1 Year

Unity

2 Projects
3 Years

Perforce

8 Projects
3 Years

Git

1 Projects
1 Year

Visual Studio

6 Projects
4 Years

Jira

2 Projects
2 Years

 Copyright 2020 - Stefano Lazzaroni