top of page
Stefano Lazzaroni
Office Hustle
Office Hustle is a 2D grid platformer composed of five levels and inspired by Pac-Man. The tile was an 8-week project developed in a multidisciplinary team during the first year of my study at Breda University of Applied Sciences. It was made completely in Blueprints and was the first approach I had towards AI in Unreal. The title was published on Itch.io and was a finalist in the Grads in Games Awards 2019.
Project Information
Role: AI and Gameplay programmer
Development Time: 8 Weeks (3 workdays per week)
Made in : Unreal Engine 4
Team Size : 11
Platform Support : Windows
My Contributions
- AI behaviors and interactive gameplay element related
- AI adaptive vision cone based on geometries in the level
- AI patrolling waypoints system
- Bug-fixing
Software Used
Languages

Perforce

Unreal Engine 4

Trello

Unreal Blueprints
bottom of page