Stefano Lazzaroni
Other Projects
Bursting Barrel
Project Information
Role: UI and Hardware programmer
Development Time: 3 Weeks (3 workdays per week)
Made in : Unreal Engine 4
Team Size : 9
Platform Support : Windows
My Contributions
- Implementation of the arduino software logic
- Part of the UI and audio implementation

Software Used
Languages

Perforce

Unreal Engine 4

Trello

Unreal Blueprints
Rocket Rampage
Project Information
Role: Gameplay programmer
Development Time: 2 Weeks (3 workdays per week)
Made in : Unreal Engine 4
Team Size : 9
Platform Support : Windows

My Contributions
- Gameplay logic for the different management systems
- Part of the UI implementation
Software Used
Languages

Perforce

Unreal Engine 4

Trello

Unreal Blueprints
Cook Don't look
Project Information
Role: Gameplay programmer
Development Time: 2 Weeks (3 workdays per week)
Made in : Unreal Engine 4
Team Size : 9
Platform Support : Windows

My Contributions
- Gameplay logic for the different dishes
- UI implementation
Software Used
Languages

Perforce

Unity

Trello
